My break ends today, tomorrow I'm getting back to work on this game, full speed, promise.
I decided I should make some sort of cheerful post because the last one was too depressing.
I have to say, one of the things that motivated me and inspired me the most to work on
Polymorphous Perversity again was playing an awesome indie game. And the game I'm talking about is Richard Hofmeier's
Cart Life. This game is just so unique and brilliant that I have to be careful not to be overhumbled and give up on whatever I'm working at. If you want to know what it's about before giving it a go, you can read a great review
here.
The worst thing about working on a game is that you get tons of ideas to work on OTHER projects, and you have to be really persistent not abandon your present one and start a new one. I know many many people who've started quite a few games, but never finished one.
Polymorphous Perversity will actually be my first long finished project, since all my other ones are either unfinished or were finished in a short time.
Yeah, I am finishing this. I decided to put down a list of what's left to be made:
- Mapping and coding the last dungeon/story bridge (it is already planned).
- Planning and designing the last scene (whatever requires planning often takes more time).
- Designing the really final scene (already planned).
- Planning and designing three intermediate parts of the game.
- Making opening and ending (already planned).
- Ripping sounds from porn films and adding them to game.
- Tons of small other things, but they are really small.
It's not much! I really have no idea how long it will take, though. If I had to guess, I'd say... end of March? Could be before, could be after. I'll chop off unnecessary fillers so I can finish this game sooner.
But then there's also beta-testing phase, and I expect it to last at least a month, because I'll need dozens of testers. So, sorry for not keeping my word about releasing the game at the end of January. I hope I'll make it worth it. At this point, I don't even know how ambitious this project is anymore, but even if it doesn't end up being an "insightful look into human sexuality", it's still going to be a fun game.
PS: There isn't really anything about the game or its theme that shocks me or disturbs me at this point. I can't tell the difference between being resistant and getting desensitized anymore.