Today is February 20th, 2012, and it's an important date for Polymorphous Perversity. It's been exactly one year since I started working on this (which was supposed to be a 2 month) project.
There are basically two reasons why everything is taking too long. One, the game was supposed to be simpler, just a bland RPG with simple graphics and lots of sex. I got ambitious, and the concept evolved.
The second reason is that I noticed the process was having personal effects on me, and I decided that it was a good thing. Instead of shutting my mind to the vast sea of sexual weirdness presented in front of me, I chose to embrace it. From the beginning, I opened the game's doors to player contribution, asking for their sexual fantasies and experiences and even adding their voluntary naked photos on the game. I made my own contribution too. And let's just say that my research experience has gone past googling for stuff.
But taking too long to finish a game is a bad thing in itself, and it's even worse if you're forcing yourself in the process to think about a delicate (in lack of better terms) subject such as this one to inspire game design. I'm a perfectionist, and I'm stuck on some parts of the game because I haven't found the perfect way to design them. I think, I look for ideas, but it's making me sick. I think the best way to describe what I'm feeling is to imagine having a pervy ghost whispering fetishist porn in your mind all day long for a year.
Expect the game to be finished soon. And if it isn't, feel free to make me death threats.