Friday, April 29, 2011

RPS feature and the hype

This game was featured today on a very hip gaming website, Rock, Paper, Shotgun. So now it's officially overprecociously hyped.

I guess it's just safe for me to say that I don't know what people should expect from this game. It's not an educative game, it's not a game made to express a psychological theory, it's not a joke game, it's not an "OMG-shocking!" game, it's not an expression of my masturbatory dreams, like someone said (maybe a little), it's just a standard RPG full of sex, dicks, vaginas, tits, butts, cum, sodomy, fetishes and paraphilias. That's all. Rather not say "the point behind all this is...".

I know I can't avoid people having such different and extreme reactions to the concept. I mean, sexuality varies immensely among people. It reflects on things like that.

I will need some concrete degree of "fan support" for this game in many ways, none of which I can say right now. But I beg for people to subscribe to this blog (follow) and keep up to date with the news. I'll be asking for specific things from people often.

Tuesday, April 26, 2011

Another article, and words on this blog

The internet is amazing... there is another article on it already, on a blog called Nightmare Mode.

It's kind of scary to see people creating expectations towards this game, since I'm trying to lower my own expectations because I'm not sure what I will be able to accomplish with this. Both those blog posts are slightly outdated in terms of game concept because I'm already a little further in development, and some things changed.

In this forum, I wrote a little about the game's battle mechanics.

On one hand, it's a good thing that this game is getting a share of attention while still in development, because I'll be able to set directions based on what people are saying and expecting. It's not that I'll shape this game to fit everyone's expectations, because frankly, I don't think people even know what to expect from it. I don't, fully, either.

There are some things about the nature of this game that will depend on external participations. I'll need a huge number of testers before releasing the final version, for reasons I shouldn't tell yet. There are other things that will require (or at least be improved by) the participation of other people, and for that reason, I'm requesting people to subscribe to this blog and keep track of updates, because if there are enough people following it, I'll be able to make some requests eventually.

Also, the blog is kinda empty right now, but that's because I'm lazy. I'll fill it with content in time.

Saturday, April 23, 2011

First article on the game!

I was trying not to talk about this game too much, since it's in its early stages of development... but this is the internet, it's not like we can hide anything.

Jordan Rivas wrote a very cool article about Polymorphous Perversity on his blog, and it's definitely worth checking out.

Now I feel pressured to finish this soon. I guess that's a good thing.

Monday, April 18, 2011

Polymorphous Perversity

Polymorphous Perversity is a computer game created in RPG Maker 2003. It is a sex themed game.

You are [insert your name here], a young male with an unknown sexual disorder captured by some mysterious agency and thrown into a bizarre parallel reality where everything gravitates towards sex.

You're set on a sexual quest to explore unknown lands, meet strange people, and learn more about your sexuality.

Polymorphous Perversity is an exploration of human's sexuality. You're set to learn about all dimensions of human's libido, every way in which a person can obtain sexual satisfaction, fetishes, paraphilias and perversions.

Polymorphous Perversity is a concept developed by S. Freud:

The ability to find erotic pleasure out of any part of the body. According to Freud, a young child is, by nature, "polymorphously perverse" (Introductory Lecturs 15.209), which is to say that, before education in the conventions of civilized society, a child will turn to various bodily parts for sexual gratification and will not obey the rules that in adults determine perverse behavior. Education however quickly suppresses the polymorphous possibilities for sexual gratification in the child, eventually leading, through repression, to an amnesia about such primitive desires. Some adults retain such polymorphous perversity, according to Freud.

So, though some people find sex funny, this is not really a comedy game. It's a sex game.

- All kinds of sexual activity and sexual partners.
- Reduced color palette, warm colors.
- RM2k3's default battle system adapted to "fuck" instead of "attack". More skills to be learned.
- Horny meter. Many things make you horny. You can reduce your meter by having sex (battling). If the meter grows too high, you die. Horny meter grows with time too.
- Game responds to your performance and sexual preferences.
- Facesets don't show faces, but other parts of the body.