Wednesday, January 25, 2012

Premature ejaculation

So the game is almost done, except for a few finishing touches and the two final scenes.

I decided to give it a full playthrough to get a good feel of the game and spot bugs. At first I just ignored all the side stories and ran straight through the main plot.

It was way too fast.

Then I went back and played every side quest and optional scene.

Still fast.

Of course I tend to go faster than other players because I know everything. But the speed still worries me.

I'm thinking about adding... stuff. I won't extend the main plot, but add more optional content, secrets, etc. Not much. On one hand, it'll give me the opportunity to add more of the things from my Bathroom Wall. On the other hand, it will delay the release of the game a bit. Not much.

Sorry about that!

Sunday, January 15, 2012

Making progress!

My break ends today, tomorrow I'm getting back to work on this game, full speed, promise.

I decided I should make some sort of cheerful post because the last one was too depressing.

I have to say, one of the things that motivated me and inspired me the most to work on Polymorphous Perversity again was playing an awesome indie game. And the game I'm talking about is Richard Hofmeier's Cart Life. This game is just so unique and brilliant that I have to be careful not to be overhumbled and give up on whatever I'm working at. If you want to know what it's about before giving it a go, you can read a great review here.

The worst thing about working on a game is that you get tons of ideas to work on OTHER projects, and you have to be really persistent not abandon your present one and start a new one. I know many many people who've started quite a few games, but never finished one. Polymorphous Perversity will actually be my first long finished project, since all my other ones are either unfinished or were finished in a short time.

Yeah, I am finishing this. I decided to put down a list of what's left to be made:

  • Mapping and coding the last dungeon/story bridge (it is already planned).
  • Planning and designing the last scene (whatever requires planning often takes more time).
  • Designing the really final scene (already planned).
  • Planning and designing three intermediate parts of the game.
  • Making opening and ending (already planned).
  • Ripping sounds from porn films and adding them to game.
  • Tons of small other things, but they are really small.

It's not much! I really have no idea how long it will take, though. If I had to guess, I'd say... end of March? Could be before, could be after. I'll chop off unnecessary fillers so I can finish this game sooner.

But then there's also beta-testing phase, and I expect it to last at least a month, because I'll need dozens of testers. So, sorry for not keeping my word about releasing the game at the end of January. I hope I'll make it worth it. At this point, I don't even know how ambitious this project is anymore, but even if it doesn't end up being an "insightful look into human sexuality", it's still going to be a fun game.

PS: There isn't really anything about the game or its theme that shocks me or disturbs me at this point. I can't tell the difference between being resistant and getting desensitized anymore.

Thursday, January 5, 2012

It is ending

The world is ending, so I need to finish this game soon.

Sadly, I haven't been physically or mentally well, so I can't get myself to do much for the game at the moment.

This is not a hiatus, not a possible cancellation or anything like that, just a break I need to take. A short one, hopefully.

There isn't much left to do, though. And if I feel a bigger urge to finish the game sooner, I'll just skip some non-important stuff and get it over with. I'll release this game, I promise.

Staying on subject, I recently saw this poll that asked people what would they want to be doing when the world ended. Over 50% said they want to be having sex. I'm puzzled. Why do they have to wait for the world to end?

Death and sex are themes that pop up together more often that I expected.

Shout out to Michael Hutter for some amazing art I stumbled across googling for "death and sex".