Friday, May 11, 2012

Let the testing begin

The game is completely finished now. Time for testing.

I got a lot of messages and e-mails from people willing to test the game. I really appreciate the interest! But let me just explain what this testing actually is, not to raise wrong expectations:

- There are some experimental mechanics I'm using within the game, and they need some sort of calibration to properly work. The game records some data of player performance, and the feedback I need from the testers is in the savefile of the game. So the only kind of feedback I need right now is the savefile of the game after completion.
- I don't intend to change the game's content after testing.
- This calibration is being made to ensure the best gameplay experience possible. Thus, if you want to experience the game to the fullest, I recommend you wait for the final release, and don't test.

If you're still interested, sign up here:

Polymorphous Perversity Testing Sign Up

On a side note, I'm very happy with all the recent buzz on the game! In a way, it's too bad this popularity came a little late, because all the player contribution would be very rich to the game. But like I said... right now, I just want to get it done. Unleash the beast.

Thursday, April 26, 2012

Wait for it

According to my checklist, I just finished Polymorphous Perversity.

I shouldn't even be posting it, but I'm so happy!

But it's not really finished. Next steps:

1. Play the entire game myself. Try to spot bugs, incoherences, and probably make a few tweaks on the text. That should happen in the next few days.
2. Bug testing. Another person will play the game looking for grammar errors, passability bugs, freezing glitches, etc. Should take a week, tops.
3. Balance testing. My game mechanics are too daring to go public before I know if they actually work. I'll need quite a few testers on this. I'll announce it when bug testing is finished... but if you want to be a tester, check back in a week or so.


Wednesday, March 28, 2012

Earphones

I just bought earphones to help me finish Polymorphous Perversity.

There are just very few minor things to get everything done. But there is also one not-so-minor thing: sound effects. Not bleep-bloop videogame sounds effects, because I already added those. I mean... porn sound effects. I know I want them, but I haven't even started looking for them.

I've already found some websites with porn sounds for download (if you know any of those, please post on comments!). But they are all so so fake. People faking orgasms on the microphone. It sounds almost stupid. They're still an option. But my better option would be ripping sounds from porn movies and clips. Which is not an easy task, because I would have to find movies with decent quality and no voice/music overlapping. I can see myself watching dozens of porn clips of all kinds, pausing, going back and forth, trying to rip sound clips as short as 1 second (like a fap sound).

I don't live alone, so the whole process may be acoustically disturbing to whoever is around. Thus the earphones. You might considering getting those too if you plan on playing Polymorphous Perversity.

Like I said, expect this game to be finished around May. If you plan on helping with testing, be sure to check back on the blog every now and then.

Monday, February 20, 2012

Death threats

Today is February 20th, 2012, and it's an important date for Polymorphous Perversity. It's been exactly one year since I started working on this (which was supposed to be a 2 month) project.

There are basically two reasons why everything is taking too long. One, the game was supposed to be simpler, just a bland RPG with simple graphics and lots of sex. I got ambitious, and the concept evolved.

The second reason is that I noticed the process was having personal effects on me, and I decided that it was a good thing.  Instead of shutting my mind to the vast sea of sexual weirdness presented in front of me, I chose to embrace it. From the beginning, I opened the game's doors to player contribution, asking for their sexual fantasies and experiences and even adding their voluntary naked photos on the game. I made my own contribution too. And let's just say that my research experience has gone past googling for stuff.

But taking too long to finish a game is a bad thing in itself, and it's even worse if you're forcing yourself in the process to think about a delicate (in lack of better terms) subject such as this one to inspire game design. I'm a perfectionist, and I'm stuck on some parts of the game because I haven't found the perfect way to design them. I think, I look for ideas, but it's making me sick. I think the best way to describe what I'm feeling is to imagine having a pervy ghost whispering fetishist porn in your mind all day long for a year.
What I'm saying is: I need to convince myself that the game doesn't have to be great, or I'll never finish it. Yeah, it may end up being great, it may end up being crap, but I don't care anymore. I already know I utterly failed on my (rather impossible) goal of representing every possible element of the human sexuality spectrum in the game. To be honest, I was only aiming at male sexuality in the first place, since I'm pretty insightless on female sexuality. I run the risk of making the game too shallow, too fast, too cliche, too cold, but I don't (can't) care.

Expect the game to be finished soon. And if it isn't, feel free to make me death threats.

Wednesday, February 15, 2012

A word about sex in media

I just read Rich Stanton's piece Why Can't Games Do Sex?

Although I appreciate the insightful review on sex and video games, I have to disagree with the basic premise, which is: sex is a natural thing, so we should deal with it naturally. That includes, of course, having sex on videogames.

This has been discussed before in my blog.

I'll use myself as reference for my argument, but in this regard, I think I'm a pretty standard person, so I hope it's generalizable.

I've played a few Hentai games before... like True Love and Hentai Sim Brothel (which inspired Marvel Brothel). Though they're pretty ok games, I felt a little impatient while playing them. That is because, knowing I was playing a game full of sex and naked chicks, I wasn't really in the mood for stats management and talk-talk-talk. I like how Electrondance described Hentai Sim Brothel: it's a game that rewards masochistic play with hentai images. But it's not supposed to be really masochistic, as it's an interesting business simulator. However, when you're in the mood for sex, you're probably not in the mood for numbers.

My point is basically: sex change things. When I'm watching a movie that I know to contain a strong sex scene, I can't help but wait for that scene and get a little impatient with the rest of the movie. I mean, who likes the terrible acting and dialog of porn actors/actresses when they're not having sex? Same for games. Same for pretty much everything (dates?). Like I said elsewhere, having sex in a game is enough to turn it into a sex game. And sometimes, you just don't WANT to make/play a sex game. So if you're going to do sex, you have to do it right.

If you put a sex minigame in GTA, I have no doubt people will rush through the rest of the game trying to get to that as quickly as possible. They'll hack the game, if they have to. If there was actual sex in The Sims, I don't think people would treat it as "part of the avatar's basic needs" in a natural way, they would force and rush sex in the most bizarre ways possible just for giggles. So, yeah, blame the players. If you want to have sex in a game, make it a sex game, like that grotesque Sepe Cumshot... thing (I'm still washing my hands), on the risk that it'll be a horrible game if you're just trying to simulate actual sex as realistically as possible - because, you know, it's probably not as good as actual sex.

Wednesday, January 25, 2012

Premature ejaculation

So the game is almost done, except for a few finishing touches and the two final scenes.

I decided to give it a full playthrough to get a good feel of the game and spot bugs. At first I just ignored all the side stories and ran straight through the main plot.

It was way too fast.

Then I went back and played every side quest and optional scene.

Still fast.

Of course I tend to go faster than other players because I know everything. But the speed still worries me.

I'm thinking about adding... stuff. I won't extend the main plot, but add more optional content, secrets, etc. Not much. On one hand, it'll give me the opportunity to add more of the things from my Bathroom Wall. On the other hand, it will delay the release of the game a bit. Not much.


Sorry about that!