Deadline for testing was extended to June 16th, which is today. Testing is over.
I got almost 300 sign ups for testing, which was a surprisingly huge number, but only 22 savefiles sent, which was surprisingly little. But I take part of the fault for that, because I got numerous reports that the game was somewhat difficult and frustrating at points.
I'm not taking any more sign ups, but if any tester is still willing to send me the savefile within the next few days, that will be great!
Next step is organizing all data from savefiles and doing some heavy statistic work. I said I wanted 100 testers, but I was thinking high. I could work fine with 50, and my very very minimum would be 20. I have 22, which means the outcome of the process will be far from ideal, but it will do.
I'd rather not talk about the actual system I'm implementing using data from the savefiles right now, but it will only affect the ending of the game. I'm also changing a lot of stuff based on testers' feedback, but nothing major.
I set my mind not to change ANYTHING in the game once I've made the final release. The game was finished on April 26th, almost 2 months ago. That's enough fine-tuning. I think I'll have the final release of the game by... let's say... June 29th. I'm sorry for the huge delay though!
I'm taking suggestions regarding where I can host the game. I want something that's reliable, easy to access, and preferably with a download count. I don't want sites like rapidshare or 4shared. I was thinking Game Jolt, which is a pretty great site, unless someone has a better idea.
Thank for you everyone who has tested the game, even those who couldn't finished. Thanks for all the feedback as well! And thanks everyone else for the support. I hope the final "product" is worth the wait!
Saturday, June 16, 2012
Thursday, May 31, 2012
More time
I contacted the testers, and I decided to give testing more time.
So deadline for testing now is June 16th.
I have also decided to make things a bit easier for testers.
I made a patch that fixes some minor problems: less lag at some points, more items, less difficulty, more instructions. Just extract the rar file to your game folder and replace the previous files.
DOWNLOAD TESTING PATCH
I also wrote a very brief guide for those who are stuck at some point and don't know what to do next. I recommend you do not read it unless you're really stuck. Also, don't read past the point you need.
COMING SOON
If by June 16th I don't have enough savefiles, I'll release the game as it is. I have fixed some problems according to the testers feedback, but I haven't implemented the system that would require the savefiles I'm asking to function. If I don't have the savefiles by then, the game will have to do without it.
Thank you for the help, everyone!
So deadline for testing now is June 16th.
I have also decided to make things a bit easier for testers.
I made a patch that fixes some minor problems: less lag at some points, more items, less difficulty, more instructions. Just extract the rar file to your game folder and replace the previous files.
DOWNLOAD TESTING PATCH
I also wrote a very brief guide for those who are stuck at some point and don't know what to do next. I recommend you do not read it unless you're really stuck. Also, don't read past the point you need.
COMING SOON
If by June 16th I don't have enough savefiles, I'll release the game as it is. I have fixed some problems according to the testers feedback, but I haven't implemented the system that would require the savefiles I'm asking to function. If I don't have the savefiles by then, the game will have to do without it.
Thank you for the help, everyone!
Tuesday, May 22, 2012
Something wrong?
Testing phase is not going quite as I expected.
So far, I have 178 sign ups (all of them have already got an e-mail with the game's download link), but only five have sent me the savefile. Testing phase has been up for 11 days, and there are only 10 days left.
A few people sent me e-mails reporting trouble running the game on Windows 7, but all of them (I think) have been fixed. I also got a couple of people telling me they got stuck on some part of the game, but I already gave them instructions on how to proceed.
I wonder what has happened to the rest. Have they given up on the game? Why? I need some feedback on this. But more importantly, I need people who are actually willing to finish the game. Without the information from the savefiles, it won't be possible for me to finish the game (EVER!).
So far, I have 178 sign ups (all of them have already got an e-mail with the game's download link), but only five have sent me the savefile. Testing phase has been up for 11 days, and there are only 10 days left.
A few people sent me e-mails reporting trouble running the game on Windows 7, but all of them (I think) have been fixed. I also got a couple of people telling me they got stuck on some part of the game, but I already gave them instructions on how to proceed.
I wonder what has happened to the rest. Have they given up on the game? Why? I need some feedback on this. But more importantly, I need people who are actually willing to finish the game. Without the information from the savefiles, it won't be possible for me to finish the game (EVER!).
Friday, May 11, 2012
Let the testing begin
The game is completely finished now. Time for testing.
I got a lot of messages and e-mails from people willing to test the game. I really appreciate the interest! But let me just explain what this testing actually is, not to raise wrong expectations:
- There are some experimental mechanics I'm using within the game, and they need some sort of calibration to properly work. The game records some data of player performance, and the feedback I need from the testers is in the savefile of the game. So the only kind of feedback I need right now is the savefile of the game after completion.
- I don't intend to change the game's content after testing.
- This calibration is being made to ensure the best gameplay experience possible. Thus, if you want to experience the game to the fullest, I recommend you wait for the final release, and don't test.
If you're still interested, sign up here:
Polymorphous Perversity Testing Sign Up
On a side note, I'm very happy with all the recent buzz on the game! In a way, it's too bad this popularity came a little late, because all the player contribution would be very rich to the game. But like I said... right now, I just want to get it done. Unleash the beast.
I got a lot of messages and e-mails from people willing to test the game. I really appreciate the interest! But let me just explain what this testing actually is, not to raise wrong expectations:
- There are some experimental mechanics I'm using within the game, and they need some sort of calibration to properly work. The game records some data of player performance, and the feedback I need from the testers is in the savefile of the game. So the only kind of feedback I need right now is the savefile of the game after completion.
- I don't intend to change the game's content after testing.
- This calibration is being made to ensure the best gameplay experience possible. Thus, if you want to experience the game to the fullest, I recommend you wait for the final release, and don't test.
If you're still interested, sign up here:
Polymorphous Perversity Testing Sign Up
On a side note, I'm very happy with all the recent buzz on the game! In a way, it's too bad this popularity came a little late, because all the player contribution would be very rich to the game. But like I said... right now, I just want to get it done. Unleash the beast.
Thursday, April 26, 2012
Wait for it
According to my checklist, I just finished Polymorphous Perversity.
I shouldn't even be posting it, but I'm so happy!
But it's not really finished. Next steps:
1. Play the entire game myself. Try to spot bugs, incoherences, and probably make a few tweaks on the text. That should happen in the next few days.
2. Bug testing. Another person will play the game looking for grammar errors, passability bugs, freezing glitches, etc. Should take a week, tops.
3. Balance testing. My game mechanics are too daring to go public before I know if they actually work. I'll need quite a few testers on this. I'll announce it when bug testing is finished... but if you want to be a tester, check back in a week or so.
I shouldn't even be posting it, but I'm so happy!
But it's not really finished. Next steps:
1. Play the entire game myself. Try to spot bugs, incoherences, and probably make a few tweaks on the text. That should happen in the next few days.
2. Bug testing. Another person will play the game looking for grammar errors, passability bugs, freezing glitches, etc. Should take a week, tops.
3. Balance testing. My game mechanics are too daring to go public before I know if they actually work. I'll need quite a few testers on this. I'll announce it when bug testing is finished... but if you want to be a tester, check back in a week or so.
Wednesday, March 28, 2012
Earphones
I just bought earphones to help me finish Polymorphous Perversity.
There are just very few minor things to get everything done. But there is also one not-so-minor thing: sound effects. Not bleep-bloop videogame sounds effects, because I already added those. I mean... porn sound effects. I know I want them, but I haven't even started looking for them.
I've already found some websites with porn sounds for download (if you know any of those, please post on comments!). But they are all so so fake. People faking orgasms on the microphone. It sounds almost stupid. They're still an option. But my better option would be ripping sounds from porn movies and clips. Which is not an easy task, because I would have to find movies with decent quality and no voice/music overlapping. I can see myself watching dozens of porn clips of all kinds, pausing, going back and forth, trying to rip sound clips as short as 1 second (like a fap sound).
I don't live alone, so the whole process may be acoustically disturbing to whoever is around. Thus the earphones. You might considering getting those too if you plan on playing Polymorphous Perversity.
Like I said, expect this game to be finished around May. If you plan on helping with testing, be sure to check back on the blog every now and then.
There are just very few minor things to get everything done. But there is also one not-so-minor thing: sound effects. Not bleep-bloop videogame sounds effects, because I already added those. I mean... porn sound effects. I know I want them, but I haven't even started looking for them.
I've already found some websites with porn sounds for download (if you know any of those, please post on comments!). But they are all so so fake. People faking orgasms on the microphone. It sounds almost stupid. They're still an option. But my better option would be ripping sounds from porn movies and clips. Which is not an easy task, because I would have to find movies with decent quality and no voice/music overlapping. I can see myself watching dozens of porn clips of all kinds, pausing, going back and forth, trying to rip sound clips as short as 1 second (like a fap sound).
I don't live alone, so the whole process may be acoustically disturbing to whoever is around. Thus the earphones. You might considering getting those too if you plan on playing Polymorphous Perversity.
Like I said, expect this game to be finished around May. If you plan on helping with testing, be sure to check back on the blog every now and then.
Sunday, March 11, 2012
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